A salad of blogs, tutorials and thoughts of game engines, games, c++ and all sorts of related stuff

Tuesday, 29 July 2014

Monday, 28 July 2014

Genymotion and Android Studio and Google Play Services

10:40 Posted by LoudParrottLab No comments
My head wanted to blow up after trying out Android Studio and nothing seemed to work... So what has happened? Basically I have updated to Android Studio 0.8.4 and have decided to create an app with stock login activity. Then I thought I am going to launch this in the Genymotion supplied emulator (because it is light years faster) Then I have started to receive errors related to google play services...

Sunday, 27 July 2014

How to convert Yosemite.app to iso or dmg

02:50 Posted by LoudParrottLab 6 comments
Just a quick note! If your Redemption Code for Yosemite download is used or invalid you can go to this website https://appleseed.apple.com/sp/betaprogram/guide And on the bottom request a new one. Then from your developer account you can download the OS X which will open you App Store App. If the code is invalid use the code that you have just requested from the above link. After your download...

Xcode6 or Xcode5 show all output (remove “Showing first 200 notices only”)

02:11 Posted by LoudParrottLab , , No comments
I have made a discovery today. Basically I was annoyed by the fact that Xcode has output only the first 200 lines of the build log while building Unreal Engine. Unreal Engine build log is over 1000 lines so was I was building blind after 200 lines, when building in Xcode. (xcodebuild is a different...

Thursday, 24 July 2014

Unreal Engine - Tutorial - How to cook and run on iPhone 5S

11:14 Posted by LoudParrottLab No comments
Well finally here is the tutorial. I am still editing this just published for the impatient. You need to have a subscription to be able to do this. If you happen to install using the installer please skip this step Prerequisites 1. Make sure that you have the latest Mono installed. If not, you can download it from here.     Execute the following from terminal to check the version,...

Wednesday, 23 July 2014

Unreal Engine Editor Crash.

11:28 Posted by LoudParrottLab No comments
Weird error today. Advice: Do not refresh the GitHub repo of the engine while you are working on a game attached to that version of the engine. Ever. I am following a tutorial then today I have decided to pull the latest from GitHub. Lesson? Do not do it. If you start to work on some code with Unreal...

Unreal Engine - How to Cook and Run on iPhone.

09:39 Posted by LoudParrottLab , No comments
This is just a place holder...  The tutorial is here. I will write in the coming days a quick tutorial/reminder what to do if someone wants to run one of the templates supplied by Unreal Engine on an iPhone 5S (or not a template :) ). Just a quick note, maybe will quickly change, but if you have upgraded to iOS 8 you cannot run the game on it as there are some OpenGL incomaptibilities that...

Unreal Engine Tutorial Links

09:01 Posted by LoudParrottLab , , No comments
Unreal Engine... The various links... Recently I have jumped in to game development, and I have started to explore the various engines. For various reasons I have stuck with Unreal Engine. In this post I will collect my favorite links to various tutorials that I think could benefit others too. This is my personal collection, feel free to explore, and reflects only my personal taste. First Person...

07:50 Posted by LoudParrottLab No comments
Unreal Engine Adventure #1 I have decided to compile from command line the whole engine. A quick a dirty command: So to clean I have executed: xcodebuild -target "UE4Editor - Mac" -configuration "Development" clean Then to make a build: xcodebuild -target "UE4Editor - Mac" -configuration "Development" Apart from a couple of annoying things I have found that it is a much better experience than...