A salad of blogs, tutorials and thoughts of game engines, games, c++ and all sorts of related stuff

Tuesday, 29 July 2014

Monday, 28 July 2014

Genymotion and Android Studio and Google Play Services

10:40 Posted by LoudParrottLab No comments
My head wanted to blow up after trying out Android Studio and nothing seemed to work... So what has happened? Basically I have updated to Android Studio 0.8.4 and have decided to create an app with stock login activity. Then I thought I am going to launch this in the Genymotion supplied emulator (because it is light years faster) Then I have started to receive errors related to google play services...

Sunday, 27 July 2014

How to convert Yosemite.app to iso or dmg

02:50 Posted by LoudParrottLab 6 comments
Just a quick note! If your Redemption Code for Yosemite download is used or invalid you can go to this website https://appleseed.apple.com/sp/betaprogram/guide And on the bottom request a new one. Then from your developer account you can download the OS X which will open you App Store App. If the code is invalid use the code that you have just requested from the above link. After your download...

Xcode6 or Xcode5 show all output (remove “Showing first 200 notices only”)

02:11 Posted by LoudParrottLab , , No comments
I have made a discovery today. Basically I was annoyed by the fact that Xcode has output only the first 200 lines of the build log while building Unreal Engine. Unreal Engine build log is over 1000 lines so was I was building blind after 200 lines, when building in Xcode. (xcodebuild is a different...